Os Princípios Básicos de Wanderstop Gameplay
Not fix yourself. Not change yourself. Because living with what Elevada has doesn’t mean she’s broken. She doesn’t need to be fixed. She just needs to learn how to live with it. To manage it. To understand it. And really, I could go on and on and on about how Wanderstop is a masterclass in depicting the aftermath of childhood trauma and undiagnosed mental illness.
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"I am hoping very much that you are able to complete everything which is in your power to do so." That’s another one of Boro’s lines. And it hit me after finishing my gameplay just as hard as the first time I heard it.
Far from just another “cozy” game, Wanderstop invites you into a colorful world filled with quirky characters and bizarrely flavored tea at the price of some uncomfortably insightful introspection.
Customers will ask for specific brews, while Boro and Elevada (and the Pluffins) can drink just about anything. With each sip of tea, we get to know our characters a little better as they share vignettes of their life outside the shop.
It’s all fairly straightforward, but gardening is still a fun little challenge as you puzzle out which color combinations are required for each plant variety.
. There were times when I felt like I was grieving – not just over a sad moment or for the loss of a character, but also a loss of self.
He’s patient. He listens. He respects Alta’s feelings without invalidating them, but also without indulging them in a way that lets her spiral deeper. He is, in every way, the calm in the storm that is her mind.
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Este game nos apresenta a Alta, uma imparável combatente que, ao ser derrotada pela primeira vez em anos, se encontra em uma crise existencial ferrenha. Em Parecer por se tornar a melhor versãeste por si mesma, ela decide atravessar uma floresta mágica em busca do ser aprendiz do uma renomada mestre.
Next, you climb back up, kick a lever, and the water drains into the next pot. Swing that ladder around, and it’s time to throw your tea and other ingredients in. Then all that’s left is to kick the lever to release it and pour it into a mug. The movement is so fun that you start to feel like a pro by the end, even though the tea making itself is otherwise quite simple.
And then there’s the Tea Breaks. I already mentioned them before, but I have to talk about how much they add to Elevada’s journey.
Unfortunately, Alta's quest is cut short by her sudden inability to lift her sword. She collapses in the woods, and awakens outside an unassuming little tea shop called Wanderstop.
And maybe that’s one of the hardest parts of Wanderstop—the game asks you to be okay with not knowing. But of course, the tea shop itself isn’t just a backdrop for these conversations.